| In Red Steel 2 Wild West gunplay and Samurai skill with the blade collide head on. Set in a desert-bound, high-tech metropolis a swordsman with no name is nearly all that is left of the once powerful Kusagari-clan. A clan known as "the Jackals", lead by one known as "Payne", are responsible and now it is the Swordsman's duty and your to avenge the fallen Kusagari.
This game allows one to indulge a fantasy of being a deadly swordsman and gunslinger, providing the user w/ enough control to feel a sense of accomplishment, but guiding one through the game well enough to avoid (most) frustration. The sword interface is almost as good as Wii Sports Resort, quite a bit better than Ghostslayer and a world of difference from those games which don't use the Wii Motion Plus.
Pros: *excellent Wii Motion controls *beautiful animation cel-style imagery *tough boss fights which require a combination of dodging, blocking, and combos to win *weird juxtaposition of East and West, high-tech and low
Cons: *some combos require tricky timing of button-mashing and Wii Remote manipulation *some mini-game like cut-scenes where one has to watch the screen and manipulate controls just so to proceed *no support for using a second (or third!) Wii Remote in a gun-shell as a firearm --- the switching is handled quite fluidly in the game, but it would be nice to be able to use a Wii Zapper, Nyko Perfect Shot or Nerf Wii Blaster when one needs to aim (yes, I know, this won't happen 'cause of product liability issues and the fact that Nintendo wants people to use a wrist strap --- I'd be satisfied w/ an option to replay the game w/ no sword, only firearms (and melee/punching w/ the Nunchuk)) *weird juxtaposition of East and West, high-tech and low (yes, this is listed twice, I think some people will find it compelling, while others will find it off-putting)
Standards for the genre: *stereotypical characters *episodic nature where certain areas only open up after certain events --- one gets ``missions'' from various bulletin boards in safe locations *plot straight out of a Sergio Leone western
Outstanding game. Ubisoft should take the original Red Steel, re-package it w/ the Wii Motion Plus support, call it ``Red Steel 1 plus'' and sell it as an ``upgrade'' (and include an envelope to return the original game disc for recycling) --- they should license the interface tech to Nintendo who should make it available to every other game developer who should do the same thing for every game which has been hampered by poor motion control support.
Key Game Features -Be the Swordsman - Embody a lonesome fighter, a man of few words with a shaded past full of mystery. Face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights. -Immersive, Edgy Western Setting - Visit various locations through a remote mixed metropolis in the middle of the American desert, where Eastern culture and Western culture have been smashed together into a hodgepodge jumble: Caldera. You will discover the game’s immersive background and environment as you make your way through the adventure. -Precision control Using Wii MotionPlus - The Wii MotionPlus provides 1:1 recognition where the sword and gun movements are precisely replicated within the game. Slash the villains the way you want. Plus Wii MotionPlus measures the power of your swing. The harder you swing the Wii Remote, the harder the sword swings in the game. -Close Combat System - Feel like a powerful master swordsman and gunslinger thanks to the first-person view that puts you in the middle of the action. Fight up to six enemies simultaneously and feel the power and freedom to use your sword or your gun at any time. Master numerous combos with your sword and your gun ranging from triggering exciting finishing kills, parrying enemy attacks, or even deflecting bullets with your sword. -Upgradable Arsenal - Upgrade you arsenal of katanas, guns and abilities as you rack up victories against the Jackal clan. |